Number 10 Gets A Screen

We have started upgrading all our robot to run the new RobotFreedom.AI framework. For Number Ten, the main missing piece was a screen. Some of our early designs were not built with a screen in mind and adapting the design has taken a few iterations.

Please note, this material is provided for informational purposes only and is not a guide on how to create the designs. Please take a look at our disclaimer.

Here is a list of some materials and components used:

Number Ten was a tricky design to fit a screen on and keep to its original design. After many attempts we settled on using a L-Bracket placed at the front the body to mount the screen.

Now we reassembled the legs onto the body. Number Ten was one of several experiments the Hip Monster’s sister team built to come up with the most unusual way to move a robot. The robot moves forward, left and right by sliding one foot forward. On the bottom of each foot is edge shaped gripers that provide traction when pushed against but slide when pushed forward.

The screen is light enough to only need a few attachments to hold it in place. For added support we used a wire at the top of the screen to keep it secure while moving. Number Ten has never fallen forward so we need less protection for the electronics and screens than some of out other designs.

Our we assemble the various components Number Ten will need. We recommend using a usb hub  for the wireless keyboard dongle. If you have several robots you will want to reuse the keyboard and will need quick access to the dongle. Typically, once we settle on a final layout for the RaspberryPi it is in a secure but difficult to each place making removing the dongle difficult. For people with less than perfect eye sight we recommend using a magnifying glass and bright lights when connection the GPIO pin to the RaspberryPi.

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And here is a quick video of Number Ten display screen working. It is a light weight version of our main display better suited for older RaspberryPis.

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Happy creating!

Number Nine is Rewired

We are learning weight is everything when it comes to good performance from our robots. One of our best jumpers, Number Nine, used splicing connectors that had very useful push handles but were way too heavy for continued use.

Please note, this material is provided for informational purposes only and is not a guide on how to create the designs. Please take a look at our disclaimer.

The old connectors were perfect when we were prototyping designs but once we settled on a wiring diagram it was time to move on to the much lighter push-in designs. The video below is a sped up video of one of the Hip Monster’s sister team (age 13) rewiring Number Nine with the new connector:

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And now for testing! Here is a video of Number Nine is back in action and ready for more upgrade:

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Happy creating!

Gunnerkrigg Court S13

When people visit our workshop, the first thing they would see is a big box of parts labeled S13. The HipMonsters sister team use that box for all the leftover pieces when we upgrade our robots (mostly parts from Number Two and Number Three).

The idea for the box came from the online graphic novel series Gunnerkrigg Court, which is one of our all-time favorite works of fiction. This is the mysterious S13 box in Gunnerkrigg Court waiting to be assembled.

This is the one page that sent the Hip Monster’s team on a four year journey to build a robot that could carry on a conversation.

During the Covid pandemic, being able to build your own robot to play with was very appealing to the Hip Monster’s sister team. Gunnerkrigg Court and Girl Genius Online made building robots seem easy. Years later, the whole team now knows that building robots is fun, but also hard and tedious. Our robots can now talk and move on their own, but are still not as good as S13. Given we lack etheric powers (what the supernatural force is called in Gunnerkrigg court) we think we did fairly well.

It was raining over the weekend and we are tired of working on real robots (some of which now talk back at us) so decide to rebuild our first non-work robot from the scraps.

Above is our real-life replication of the assembly of S13. Here in the top left photo we have laid out all of the pieces we found in the box. In the top right photo we are assembling the legs.

The rebranded S13 almost complete.

Gunnerkrigg Count was probably the work of fiction that was the most influential in our decision to build robots. During the pandemic, the adventurous spirit of the two central characters (Annie and Kat) challenged us to push ourselves.

Our emotional AI which controls all our robots is loosely based on S13’s conversation with another robot later in the series about having an ocean of feelings to swim in. When we designed the AI we made sure that at a high level, the code held true to the ocean analogy. Our robots swim in emotions, stimuli, and personality. There is an algorithm that runs deep in the code that lets the robot adjust its behavior given what it experiences.

Here is our very much over used copy of the first volume of Gunnerkrigg Court. We are saving up to buy new hardcover additions.

we hope you find your inspiration.

Fully Autonomous Robots

This video is the first time we were able to record two of our robots talking autonomously. While we were building them, they talked to each other all the time, but capturing on film proved harder than we thought. In this video, both robots are listening to what the other robot says and responding with replies generated by a chat bot based on what they hear.  

 

The robots are completely offline and only use open-source software. They are powered by a RaspberryPi and have a local LangChain chat bot (TinyLlama LLM). They use Vosk for speech recognition and Piper to synthesize speech. Vosk does a fairly good job converting the Piper voice (it did not recognize anything spoken using eSpeech). Piper works well most of the time but can miss a few words and freeze up unexpectedly. The pause mid-video is due to one of the robots briefly not being able to speak due to a buffer overflow issue. 

 

We also have distinct personalities and LLM prompts for all our robots, although in this clip they are hard to distinguish. The only thing noticeable is how  one robot moves its arms much more than the other. 

We have four modes:

  • Puppet: a human controls the robot in real-time
  • Scripted: The robot follows a script with minimal autonomous actions
  • Autonomous: The robot responds to outside stimuli on its won
  • Blended AI: the robot has a script but improvises what it says and how it moves.

Moving forward we will have two types of videos, scripted mode and fully autonomous. The puppet mode will use a human created script to control the robots. The fully autonomous films will be the robots talking on their own “off camera”.  

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We are working on releasing the code based used in this video, but it is a bit too rough at this stage. 

Happy creating! 

Maker Faire Bay Area Robot’s View

Thanks to everyone who helped this year’s Maker Faire Bay Area be so special! We are looking forward to seeing everyone next year and are already improving our show. Below is a photo our booth before the event started. It is hard to believe over one thousand people visited us over the course three days!  

Maker Faire Bay Area

Want to see how our autonomous robots experienced Maker Faire Bay Area? Check out the video below, generated based on the stimuli, emotions, and actions of HipMonsters’ two robots over the course of three days at the Maker Faire.

The robots recorded the following sensory data:

💙 Noise: A sudden, loud noise. Represented by the color Blue.

💚 Distance: Motion within 1 foot. Represented by the color Green.

🧡 Movement: Motion within 6 feet. Represented by the color Orange.

💛 Speech: The spoken word “robotics”. Represented by the color Gold.

💗 Touch: Contact on the touch sensor. Represented by the color Pink.

🤖 Frequency of Stimuli: How often or rarely the robots received stimuli. Captured by the Movement of the cube.

🔉 Mood: Happy or overstimulated. Reflected in the choice of Sound.

Turn up the volume of the video! It’s not music you’re hearing, but the robots’ moods given the stimuli.

Since we engaged the Touch sensor at the end of each demo, this means we ran 420 complete demos over 3 days. Our robots have been well socialized!

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Happy Creating!

Bell Hopper – Contraption Delta

For our upcoming Maker Faire presentation we wanted to make robotics more approachable. One barrier to robotics is, by its very nature, it lacks a human element. To bridge this robot-human divide, the bell hopper design requires two humans working together to power and control it. This only one goal, ring the bell.

Please note, this material is provided for informational purposes only and is not a guide on how to create the designs. Please take a look at our disclaimer.

Steampunk robot

The bell hopper ended up very similar to the first drawing of the concept, which is rare for us.  For the base board we used one of our small robot rig platforms. We use it to create supports for testing robot movements. It ended up looking so good we kept it for the final design. We always wanted ringing a bell to be the goal of the contraption, but originally did not think of using it as the head. Once we saw the bell with the body we changed the design to have it as the head because they fit so well together.

Steampunk robot

Here is a top view with the bell attached. The head’s weight caused a few engineering issues for us. The body was made of super light aluminum and the bell was heavy brass. To solve this we create a swinging counter balance inspired by the counter balance in Taipei 101.

air switch

For the switch to redirect the air we used a standard manual pneumatic lever. It is the same one we use for testing our robots.

Bike air pump

The power supply is a bicycle air pump painted bronze to look more steampunk.

Steampunk robotHere is the final design of the bell hopper.

It take two people working together to get the bells to ring. Cooperation is key! Come see it and more at this year’s Bay Area Maker Faire.

Happy Creating!

 

Leibniz Calculator- Contraption Gamma

For the upcoming Maker Faire the Hip Monster’s sisters team wanted a challenge. Something that required precision and also aligned well with our theme of education and steampunk artistry. What they choose to do was a true mechanical mind, a computer built with gears, the Leibniz Calculator.

Please note, this material is provided for informational purposes only and is not a guide on how to create the designs. Please take a look at our disclaimer.

DIY Leibniz Calculator

This proved to be our hardest project to date. While videos online had it look simple the precision proved difficult. We first designed a rig composed of separate segments of wood so we could explore different layouts for the gears and rods quickly. Arguable the most critical part, the step drum (the wheel like gear) was completed by the sister team in a few hours which gave us false hope the whole project would be easy.

DIY Leibniz calculator

The step drum shown above is in the center of the device. It was made from a circular piece of wood with nine evenly spaced holes along its edge. In each hole we put screws of different lengths that could be adjusted with bolts to “tune” the device on the fly. At first, we thought this would be a temporary solution but in the end we did not modify it. The device proved to be finicky and our step drum’s ability to be tuned was essential to get it to work.

DIY Leibniz Calculator

Over months of trial and error and rewatching youtube videos endlessly we finally had the Ah-Ha! moment. The rig stayed in the exact same position on our workbench as a parade of other projects were started then finished as it rested, in complete. Then everything just clicked, one sister released that we were thinking two dimensional when the problem was in the third dimension. The the other sister fixed the rig and then the Leibniz Calculator worked like a charm.

DIY Leibniz Calculator

Here is the final design with some added steampunk flourishes. See it in person at this year Bay Area Maker’s Faire. This project only succeed by everyone working together, listening to everyone’s ideas and refusing to get frustrated. In the end it feel more like a piece of art than calculator.

The above video shows the user adding. You use the Leibniz Calculator by first positioning the step drum to the value you want to add, subtract or multiply. Then you rotate the drum. As it spins it engages the counting gear which keeps track of the current value of the computation. The key is, since the step drums spokes are of different lengths when the drum is rotated the counting gear only is turned based on the length of the spokes. You add by rotating the drum clockwise, subtract by counter clockwise and multiply by doing a full rotating the number of time you want to multiply a value by.  For example, if you want to multiply 5 by 4 you set the step drum to 5 and rotate it 4 times.

DIY Leibniz calculator

Above you see the tens dial to the left, showing 2 which is twenty (5X4).

 

Happy Creating!

Bay Area Maker Faire Update

The HipMonster’s team was quiet online over the summer but working hard in our workshop finishing up our educational presentation on robotics, Robot Freedom. Here is a quick preview of our Robot Freedom which you can see in person at this year’s Bay Area Maker Faire.

Please note, this material is provided for informational purposes only and is not a guide on how to create the designs. Please take a look at our disclaimer.

DIY pneumatic robot with bell.

Here is our pneumatic robot designed to put a ring into robotics! Learn how to power a robot by just using your own strength and coordinating with a friend. See how many times you can ring the bell!

DIY Wheeled robot.

Our DIY robotic car is completely controlled by our emotional AI platform. It uses sensors to learn from its surroundings and go in the right direction. See it navigate the world with emotions and learn how you can build one too.

DIY steampunk Leibniz Calculator

Add, subtract, multiply, and divide using our DIY Leibniz calculator. A steampunk computer that you can build at your home. This calculator can do amazing math with a relatively simple design. Before there was electronics, there was gears!

Steampunk autonomous robot

See the updated Number Three, now a fully autonomous android with emotions. It takes in information from a variety of sensors and processes the information to change its mood. Help it learn to not be afraid of humans!

Steampunk autonomous robot (centaur)

And Number Two (our centaur robot) has gotten updated as well. The AI platform will soon be available on GitHub so you can build your own emotional AI.

Number Three and Number Two also have a hidden feature when you activate a certain sensor.

We are looking forward to seeing all of you at this year’s Maker Faire!

Happy Creating!

Wiring of Number Two and Three

The HipMonster’s sister team decided to push our robotics to the next level. They were dissatisfied with remote controlled robots with no personality or pre-programmed robots who were predictable. What they wanted was a more independent android which could interact with and learn from its environment. While AI would drive this vision, just as important would be sensors and mechanics to enable the robots to come to life.

To start upgrading Number Two and Number Three, we explored different wiring layouts using Fritzing. Fritzing is an open source software program that lets you design and prototype component layouts virtually. This is a great tool for experts and beginners alike and can save you time and money in developing your next electronic project. The images below are exported from Fritzing and show layouts for our improved robots.

Please note, this material is provided for informational purposes only and is not a guide on how to create the designs. Please take a look at our disclaimer.

Fritzing diagram of steampunk robots

The above image is the layout for the Arduino and motors that allow the robots to move, as well as a decorative LED light. The linear actuators are controlled by H-Bridges and the motors by relays. We use a 12 volt battery for power. The Arduino receives commands from a RaspberryPi, which controls the LED light and  brings everything together. Written in C++, the code for the Arduino is based off of our Walker code.

Sensor diagram for steampunk robot

The above image is the layout for the RaspberryPi and the sensors. The signal processing and AI that is written in Python would live on the RaspberryPi. After much experimenting, we found it was best to have most sensors connected directly to the RaspberryPi and dedicate the Arduino completely to movement. Here is a good tutorial on using a motion sensor with a RaspberryPi.

While we wanted a robot with modern AI and technology, we still wanted a steampunk feel. So we decided to use wood for the baseboard, use vintage wiring techniques, and use leather to secure components and wires.

Computer parts for a robot

Once the layouts were finalized and the components acquired for our design, we started exploring different layouts for the baseboard. The baseboard is the most critical piece for our robot’s design. Not only does it secure all the electronics, but also provides structural support for the arm movements. While wiring the board, finding the right layout proved to be more of an art than science. The electronics, power, wiring and the robot’s skeleton all needed to fit together seamlessly, but often one or two components would refuse to play well with the others. The biggest issue was arranging the cabling to minimize stress on the connectors. For example, the HDMI slot needs to point downward or the stress would bend it over time. Number Two and Number Three also needed slightly different boards to work well with their different designs.

Wooden computer baseboard

Above is the final form of the baseboard with the mounting screws attached. Remember to test the sizing on the mounting screws on each component before attaching them to the board. Also make sure to double check your measuring before drilling holes.

Wiring robot components together

Here we are wiring the board for Number Two. We found it was good to test each connection after it was attached to make sure the wires had a clean connection and would not come off. While wiring two or three wires is easy, but after wiring a larger amount, mistakes can be made. If just one wire was in the wrong place or was stripped incorrectly, you could spend hours tracking it down. Thankfully both the Arduino and RaspberryPi are forgiving, but the sensors are not. If you wire a sensor incorrectly it will overheat and burn out.

Here is another view of us wiring the board. Before attaching it to the robots, we tested everyone repeatedly. Even our cat helped in the testing by batting the wires as the motors kicked in.

And here is the Number Three with its new board in action! The color circle indicates which sensor is receiving input. When the robot receives stimuli, it responds by either moving or speaking to try and encourage more stimuli.

Come see Number Three, Number Two, and more at this year’s Bay Area Maker Faire.

Happy Creating!

Project 75762- Maker Faire 2024!

We are delighted to say the Hip Monsters will present Robot Freedom at the this year Bay Area Maker Faire!

Robot Freedom is a celebration of robotics and steampunk designed to teach kids of all ages the basics of robotic design with fun hands-on demonstrations presented by an autonomous android powered by feelings. See how a mechanical mind works, power a music robot with your own strength, and watch how a robot sees a world filled with stimuli!

Please join us October 18 through 20th!

Read more about our exhibit here.

Steam punk robots going to Maker Faire